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TML biweekly    Wed Jun 22 21:00:03 EDT 1994    Volume 47 : Issue 1
 
Today's topics:
 
BUN# =AMN= =DATE====== =FROM==========  =SUBJECT/BODY==========================
 645  8067 21-Jun-1994 Jeff Zeitlin     *Shall Not Perish* The Co << Subject: *
 645  8068 22-Jun-1994 "/dev/null"      subscribe? << i am interested in subscr
 645  8069 22-Jun-1994 Diane Kelly      Feudal Technocracies, Missiles, and oth
 646  8070 22-Jun-1994 David Johnson    TNE: Shall Not Perish: Regency Governme
 645  8066 21-Jun-1994 David Johnson    TNE: *Shall Not Perish* II: Government
 
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----------------------------------------------------------------------
 
Bundle: 645
Archive-Message-Number: 8067
Subject: *Shall Not Perish* The Co
From: jeff.zeitlin@execnet.com (Jeff Zeitlin)
Date: Tue, 21 Jun 94 18:43:00 -0500
 
Subject: *Shall Not Perish* The Color of Culture 1
 
  The Society of Space Breathers
 
  "Really, the odds were against it.  How often would you expect to
  come out of jump right in the path of a rogue missile?
  Fortunately, the Navy ship that had fired it (it was a test
  firing) had disarmed the warhead - it just punctured the
  Engineering chamber, and knocked out all power to all systems.
  Fortunately, there was a battery-powered radio with a good chunk
  of range; we were able to get a squawk out on it, and the Navy
  ship came into the area at max.
 
  "That's when we found out that (a) somehow all the spacesuit
  locker doors were jammed shut, and (b) there was no airlock that
  the Navy ship could successfully attach a "hose" to.  The one
  functional airlock (because it could be manually operated -
  except the air pumps) could handle _one_ spacesuit at a time.
  Period.  We weren't getting out of this one so easy.
 
  "Fortunately, the Navy ship was close by, and we had "Slipstick"
  Smith, who could calculate in his head like you wouldn't believe.
  What?  Oh, why was he called "Slipstick"?  Well, he had a habit
  of fiddling with some old toy of some sort that he had, when he
  calculated stuff for us in his head - said he could do math on
  it, but that's not possible; it was just a wooden board with a
  couple of sliding pieces on it.  I looked at it once; it had a
  bunch of numbers on it, but they were just painted on.  No
  buttons, no readout, no nothing.  Tell me how you do math on
  that, bright boy.
 
  "Anyway, Slipstick figures out that (a) a man can hold his breath
  long enough to jump from our ship to theirs, and (b) we won't
  lose enough air total to hurt by passing through the airlock
  without pumping it down first.  Especially since we're not gonna
  stay on the ship longer than we have to, anyway.
 
  "That's when Doc chimes in.  She says that we'll explode if we
  try to hold in a breath while making the jump, and Slipstick is
  just plain looney.  Slipstick turns to her and asks how long a
  person can survive after exhaling before he _has_ to inhale
  again.  Turns out that we had plenty of time to do it that way,
  too.
 
  "Well, you can guess the rest.  As a precaution, Doc told us each
  to hyperventilate before blowing the air in the lock, and don't
  worry about trying not to breathe - it won't matter once the air
  is gone.  But jump as fast and straight as you can...  We all
  made it; didn't lose a soul.  The Navy was surprised that we'd
  risk it, but when we told 'em that the air was leaking out, and
  we had to do something, they allowed as how maybe it would work.
  But they'd put a guy on a tether out there just in case.  Didn't
  need him, but..."
 
  That is how the Society of Space Breathers got its start.  It
  was not any kind of formal organization initially, just a group
  of people with a shared experience that was well out of the
  ordinary.  The organization was formalized at a dinner hosted by
  (then) Duke (of Regina) Norris Aella Aledon, later the Archduke
  of the Domain of Deneb, and the First Regent.  Anecdotal evidence
  says that it was a "roast" of some high Naval officers, and a
  "play" was put on by a few of the Duke's retainers, spoofing on
  how the Navy likes to give out awards, and one of the awards was
  for "Heroic Sacrifice of Respiratory Rations".  (Un?)Fortunately,
  the Duke knew about the rescue, and liked the idea.  Not long
  afterward, he sent the first "Space Breather" ribbons to the
  survivors of the disaster, and empowered any ship's commanding
  officer, in any service or none, to give the "award" for any
  rescue where the qualifications were met.
 
  The qualifications established are:
 
  1) The recipients have made an unaided transfer from one ship to
  another, 2) as the recipient of emergency assistance to a
  disabled vessel, 3) without benefit of any protective clothing,
  breathing apparatus, portable airlock, rescue ball, life pod, et
  cetera, 4) outside the limits of atmosphere.
 
  The award itself consists of a strip of ribbon (really
  holorecord tape), in "space black", with the name of the rescued
  ship and the date of rescue imprinted on it in gold or silver.
  It is worn hanging from a lapel pin or military ribbon pin, whose
  design is at the wearer's discretion.  Most wearers pick one of a
  limited set of pins which have developed into symbols of
  breathing space.  Military and paramilitary recipients generally
  wear the ribbon descending from a standard ribbon pin with no
  ribbon depiction.  Droyne recipients favor a pin with a replica
  of the "Void" coyn.  Aslan wear an intricate monogrammatic
  representation of the Trokh inscriptions for "Breath" and "Space"
  intertwined (note that it is in the "male" script, even when the
  recipient is female).  Vargr and Non-(para)military recipients
  wear a variety of pins, but the most common motifs seem to be
  either a pin with no "face" attached at all, or a four-pointed
  star, although on worlds with Droyne population, the Void coyn
  design is also popular.
==========================================================================
Jeff Zeitlin                                      jeff.zeitlin@execnet.com
- ---
 ~ QMPro 1.52 ~ I used to have a handle on life, then it broke.
 
------------------------------
 
Bundle: 645
Archive-Message-Number: 8068
From: "/dev/null" <rthomas@arlingtonhgts.pamd.cig.mot.com>
Date: Wed, 22 Jun 1994 13:50:34 -0500
Subject: subscribe?
 
i am interested in subscribing to your list.  could you please
send me the proper subscription info?
 
thanx.
 
 
 
- --
 
o    robert thomas: Unix consultant. Navy veteran. user scratching post.    o
o         e-mail: rthomas@pamd.cig.mot.com --or-- robt@cymru.com            o
o                  vox: 708.632.5768  fax: 708.632.5694                     o
o                -- System Administrator's Dictionary --                    o
o   user (you'zer) n. 1 A waste of system resources; an unwanted load on    o
o   the processor(s) of a Unix system. 2 Someone who uses Caps Lock.        o
 
------------------------------
 
Bundle: 645
Archive-Message-Number: 8069
Date: Wed, 22 Jun 1994 16:11:01 -0400 (EDT)
From: Diane Kelly <dkelly@acpub.duke.edu>
Subject: Feudal Technocracies, Missiles, and other flamebait
 
        I realize this is probably a foolish thing to do, but nevertheless
I am compelled to dive into two ongoing controversies on this mailing
list:  the nature of a feudal technocracy and the reasoning behind x-ray
laser missiles.
 
        First:  Feudal Technocracies.  This government type has been
perplexing me ever since I first read Book 3 of the original _Traveller_
set.  For a while I thought it might mean knights-and-lasers, then (after
reading Niven and Pournelle's _Oath of Fealty_) I assumed it was a
patriarchal sort of corporate state.
        But then I got to thinking about the meanings of the two words.  A
feudal system is one in which there is no distinction between economic and
political roles -- the nobles control the basis of wealth (land), and the
more land you own, the bigger and more important a noble you are.
Relationships are determined by personal ties rather than by institutional
offices.
        A technocracy is a system in which governing tasks are performed
by experts, selected on the basis of training and expertise.  The exact
mechanism has never been specified, so a technocracy could be elective,
hereditary, appointive, or whatever.
        Putting the two into the Cuisinart and turning it to "high"
produces the following scenario:
        A feudal technocracy is one in which _knowledge_ is the
fundamental basis of economic and political power.  (Perfect for an
"information economy" by the way.)  Individuals control access to stores
of information which they possess, and those with greater supplies of data
are more powerful.  In place of feudal oaths we have the equivalent of
copyrights and patents (which, interestingly enough, descends from the
"letters of patent" granted to new nobility).
        So here I am, a feudal-tech baron.  What do I do?  I own (say) the
patent on role-playing games.  Anybody who wants to produce them must
become my vassal, and give me a share of the profits.  If I am a smart
baron, I will use much of my resources to expand my "data fief" through
research and development, buying-out of smaller holders, education, etc.
Note that feudal barons occasionally had to defend their rights by force;
as a Techno-baron I must do the same, by sending goons to beat up
unauthorized users of my role-playing patent.  Similarly, I can try to
steal other baron's information holdings -- by all the usual methods so
familiar to readers of cyberpunk fiction.
        What appeals to me about this model is that it is _plausible_.  I
can see it developing already in the current fight over the "Information
superhighway" and control of movie libraries.  None of the other f-tech
societies made much sense.  I offer this for constructive criticism and
opinions.  Flames and gripes will be sneered at.
 
        Forging bravely ahead, I will now deal with the Missile Question:
This one is fairly simple.  A nuke in space is not really much good unless
you get it very close to the target; on the order of a few hundred meters.
 A real nuke does its damage by shockwave, and there just _isnt_ any blast
wave in space.  (Well, yes, you do get a cloud of plasma ejected by the
bomb, but its mass is small and it dissipates rapidly.)  Radiation flash
effects dissipate following the inverse-square law, so even they fall off
fairly quickly (and remember that ships will be shielded against radiation
anyway).  To damage an enemy ship with a nuclear missile, you need
fantastically good tracking and prediction electronics, a _huge_ warhead,
on the order of 10 or 100 megatons, and a vast amount of fuel, so that it
can chase down the target and get close enough to do damage.
        Contrast this with the x-ray laser missile.  It uses a smallish
warhead (500 ktons max), which is nice if you worry about somebody using
one as a bomb.  It delivers its energy across a large distance without
attenuation; so the missile merely needs to get in the same hex as the
target (recall that Brilliant Lances hexes are 30,000 kilometers across).
It delivers the damage at lightspeed, so doesn't need to catch up to the
target before going off.
        Want some "real-life" proof?  The SDI organization picked nuke-det
laser bombs as the weapon of choice against incoming missiles.  They could
have chosen plain nukes, but x-ray lasers did the job better.
 
Jim Cambias
Fearless Authority on Everything
Misusing My Wife's Internet Account
At Duke
 
 
------------------------------
 
Bundle: 646
Archive-Message-Number: 8070
Date: Wed, 22 Jun 94 15:43:41 CDT
From: djohnson@geds01.jsc.nasa.gov (David Johnson)
Subject: TNE: Shall Not Perish: Regency Government
 
Gentlesophonts:
 
Here's another contribution to our TML Regency Sourcebook, *Shall Not
Perish*.
 
I'd like to propose the following modification to Wes Esser's
<wesley@hd62.haledorr.com> excellent diagram on the structure of the
Regency government.
 
                                Regent
R                                 |
E W       ---------------------------------------------------
G I        Legislature        Judiciary          Executive
E D       |           |           |            |            |
N E       |           |           |            |            |
C         |           |           |            |            |
Y       Moot        Senate     Regent's        |            |
                      |         Court          |            |
- ----------------------|-----------|------------|------------|-----
S                     |           |            |            |
E W                   |        Sector          |          Sector
C I                   |        Dukes's         |           Dukes
T D                   |        Court           |            |
O E                   |           |            |            |
R                     |           |            |            |
______________________|___________|____________|____________|_____
  S                   |           |            |            |
S E W                 |------------------> Governors       Dukes
U C I                 |         Duke's         |            |
B T D                 |         Court          |            |
  O E                 -------------------      |            |
  R                               |     |      |            |
- ----------------------------------|-----|------|------------|-----
C                              Count's  |      |          Counts
O                               Court   |      |            |
U                                 |     |      |            |
N                                 |     |      |            |
T                                 |     |      |            |
Y                                 |     |      |            |
- ----------------------------------|-----|------|------------|-----
W                             Marquis's |-->Residents   Marquises
O                               Court                       |
R                                 |                       Barons
L                              Baron's
D                               Court
 
This model removes the military from the actual government structure.
Previous information on the Imperium has suggested that while the
nobility meddles in the military, the military generally remains outside
the political system except in times of severe stress like the (First)
Civil War.  Even in the Rebellion, we did not see the military itself
as a player in the political struggle (despite my earlier comments to this
effect).
 
The legislative branch retains the noble Moot and the popularly-elected
Senate.  The model retains the Imperial tradition of the nobility as being
responsible for judicial functions rather than the Regent-appointed courts
suggested by Wes.  The executive branch includes both the Regenct-appointed
executives and the traditional nobility.
 
Senate review is limited to executives appointed by the Regent.
 
I suggest the following rationale for the rise of Regent-appointed executives.
Under the Imperium all noble patents came from the authority of the Emperor.
In the Regency there is no such clear authority to serve as the source of
noble patents.  Therefore, the Regent has appointed Governors (for subsectors)
and Residents (for worlds) when vacancies have appeared in the noble ranks
as surrogate executives pending the `restoration' of the Empire.  In actual
practice, these executives permit the Regent to establish a loyal power base
independent of the nobility.  The nobility has grudgingly accepted this in
the absence of an Emperor to replenish the noble ranks.
 
This system avoids noble and Regenct-appointed executives having the same
jurisdiction.
 
Comments, critiques and accolades are encouraged.
 
Happy Travelling,
 
David Johnson
Houston, Texas, USA
 
------------------------------
 
Bundle: 645
Archive-Message-Number: 8066
Date: Tue, 21 Jun 94 21:46:37 CDT
From: djohnson@geds01.jsc.nasa.gov (David Johnson)
Subject: TNE: *Shall Not Perish* II: Government
 
Gentlesophonts:
 
Since no one has responded asking me not to post this info here's the
second installment in our draft of *Shall Not Perish*, our TML Regency
Sourcebook.
 
*****
 
*SHALL NOT PERISH* - A TML Regency Sourcebook, Part II
 
(Reference TML Msg 586/7338 22-Apr-1994, Msg 602/7550 12-May-1994 & Msg
637/7973 12-Jun-1994)
 
REGENCY GOVERNMENT
 
Wes Esser <wesley@hd62.haledorr.com> writes:
 
         The Regency has three actual branches of government: Legislative,
         Judicial, Executive; and the Military.  The legislative branch
         consists of two chambers, the Moot and the Senate, which share
         power.  The judicial branch consists of a series of appeals courts
         of varying power, and executive branch consists of the various
         Governors.  The military is not a separate branch, but is not
         beholden to the other branches.  The Regent is the highest level
         of authority for each branch.
 
                                         Regent <--
         R                                  |      |
         E W       --------------------------------|------------------
         G I     Legislative Branches  Judiciary   |Executive     Military
         E D       |           |           |       |    |            |
         N E       |   -----------------------------    |            |
         C         |   |       |           |            |         Admirals
         Y       Regency     Senate---> Regent's        |        ----------
                  Moot         |         Court          |         Marshals
         ----------|-----------|-----------|------------|------------|-----
         S       Sector        |         Sector         |            |
         E W     Dukes         |------> Apellate        |            |
         C I       |           |         Court          |            |
         T D       |           |           |            |            |
         O E       |           |           |            |            |
         R         |           |           |            |            |
         __________|___________|___________|____________|____________|_____
           S      Sub          |           |           Sub         Fleet
         S E W   Sector        |----------------->    Sector      Admirals
         U C I   Dukes         |           |        Governors        |
         B T D     |           |           |            |            |
           O E     |           -------------------      |            |
           R       |                       |     |      |            |
         ----------|-----------------------|-----|------|------------|-----
         W       Counts                District  -->Planetary     Reserve
         O      Marquises               Courts      Governors     Admirals
         R       Barons                                          ----------
         L                                                        Generals
         D
 
         At the top of this hierarchy, wielding the highest power of the
         executive, legislative, judicial and military branches, is the
         Regent.  The office is held for life and passed on to the
         designated heir.  The Regent appoints candidates to all executive
         and judical posts on the sector and subsector levels, subject to
         confirmation by the Senate.  The armed forces are controlled
         directly by the Regent with no oversight by the Senate or the
         Moot.  The titles held by the Regent include, but are not limited
         to:  Lord Regent of the Third Imperium, Archduke of Deneb,
         President of the Senate, Commander-in-Chief of the Imperial Navy,
         and Supreme Marshall of the Imperial Army.
 
         The Moot is the senior chamber of the legislative branch, composed
         of the peers of baronial rank and higher in the realm who serve as
         long as they maintain their title (usually for life, although
         abdications do occur).  There is approximately one noble per
         planet in the Regency, and as such, the Moot tends to favor the
         rights of lower population worlds.  The members of the Moot are
         predominantly human.  Although the Moot does vote to confirm the
         succession to the Regency, this power is mitigated by the fact
         that they can only vote for, not against a new Regent.
         Politically the Moot tends to be dominated by the Aristocratic,
         Imperiallist and Sovreignist blocks.
 
         The Senate is technically the junior chamber of the legislature,
         although in fact it is more active politcally than the Moot.
         Senators are popularly elected representatives of Senatorial
         Districts of approximately 1 billion sophonts.  Being based on
         population, these districts can vary in size from a portion of a
         world to a dozen or more entire worlds.  Because of this, the
         Senate tends to favor the high population worlds, where some 96%
         of the Regency's population live.  In addition, the Senate is a
         more cosmopolitan body, with 29 Llelywolly Senators from Junidy,
         11 Gl'lu Senators from Kibushish, one Ebokin Senator from Yebab,
         several Aslan Senators from the spinward regions, and even one
         Chirper Senator from Vanejeen.  Senators serve 10 year terms, and
         may be elected to no more than 3 terms in succession.  The Senate
         has the power to confirm or reject all appointments to the
         Judicial and Executive branches made by the Regent. Unsuprisingly,
         the Senate tends to hold Democratic/Interventionist views.
 
         The judicial branch exists to decide when (or if) Regency law has
         been violated, and consisists of a series of courts at various
         levels that have the ability to review the decisions of courts at
         lower levels. The lowest level are the Regency District Courts,
         corresponding to the Senatorial Districts.  These courts are the
         base of Regency law, and spend much of their time hearing local
         cases dealing with conflicts between Regency law and the local
         laws.  Decisions of the District Courts may be appealed to the
         Subsector Appeals Court, which can in turn lead to an appeal to
         the Regent's Court on Mora.  The final avenue of appeal is
         directly to the Regent, who can reverse the decision of any
         Regency Court.  Justices of the District Courts are elected from
         the district.  Justices of the Appeals and Regent's courts are
         appointed by the Regent for indefinite terms, but are subject to
         confirmation by the Senate.  They may be removed from office by
         the Regent, or by a vote of the Senate.
 
         The executive branch consists of the Subsector Governors appointed
         by the Regent and confirmed by the Senate, and Planetary Governors
         appointed by the Senate.  It's purpose is to ensure that the will
         of the Senate and of the Regent is carried out.  Thus the
         Governors are responsible for collection of taxes, implementation
         of policy and enforcement of Regency law.
 
         The military in the Regency is not an actual branch of the
         government, but it funtions in many was as such.  The head of the
         military is the Regent, and under him are the Admirals and
         Marshals of the Realm.  Each Sub-Sector has a Fleet admiral
         assigned to it, and each high population world has a Reserve
         Admiral in charge of the reserve fleet, and a General in charge of
         the planet's ground forces.  The military, through the person of
         the Regent (undoubtedly with advice from the Senate and the Moot),
         has the right to decide when to wage war or make peace.  It is
         effectively outside the the control of the Senate, the Moot and
         the Governors on most matters.  The military is, however, bound to
         uphold Regency law, and thus must obey decisions of the judiciary.
 
David Johnson <djohnson@mms403.jsc.nasa.gov> writes:
 
This suggests the aristocracy has given up its traditional judicial role
held under the Imperium.  This is a major change that represents a major
loss of power for the nobility.  Is there a rationale for this loss?
 
This represents another loss of power for the nobility.  One wonders just
what the nobility does in the Regency?  And more importantly, how they came
to lose such influence?
 
This is a good idea but I'm not sure how to rectify it with the inclusion
of barons in the Moot.  (And I don't see how barons could be excluded either.)
Maybe there is a way to deal with this by adjusting the population levels
for the Senate districts.  How many Senators are there in the Regency at one
per billion population?  Lowering this number to one per half billion (or
less) would increase the number of Senators (and correspondingly the
influence of hi-pop worlds) with repsect to the barons of the Moot.
 
Electing Senators at-large in any of these mulit-billion districts would
further enhance the influence of hi-pop worlds.  In your example one might
expect Pixie, Yres and Boughene (and possibly part of Menorb) to be included
as one sub-district (and thereby give the smaller worlds a chance at some
representation).  On the other hand, three at-large Senators would all be
likely to come from Menorb.
 
This is some great work.  I might suggest as a modification leaving the
judicial function in the hands of the nobility.  (They've already been
weakened by the appearance of the Senate abd it doesn't really affect the
split in the power structure you've outlined.)  Furthermore, the Regent's
Governors (subsector and world) are also a big threat to the nobles.  They
also seem to be in direct conflict.  (What's the relationship between the
Duke of Vincennes and the Subsector Governor or the Marquise of Efate and
the Planetary Governor?)  Maybe these Regency executives only exist in fiefs
where the noble patents have been vacated, either through death without
issue or through the dislocations resulting from the Rebellion and the Viral
Assault?  Possibly, for example, there is no longer a Marquis of Glisten
but rather an *ihatei* Governor (I'd prefer `Resident' for worlds to
distinguish them from a subsector Governor) who was appointed by the Regent
when Glisten came back `into the fold'.
 
Keep in mind that the separation of the military from the political
process is a decidedly modern, Western idea.  For most of human history
and still in many places today the military is a key player in the
political process.  This is also a part of the Imperial tradition.
Remember the Civil War and even the Rebellion.  This latter though,
might have led to some poltical efforts to *limit* the influence of
the military.  This might have been one of the ways the power of the
nobility was weakened.  Much of the power of the nobility has been
embodied in the military in the past.
 
*POT* apparently has a table of all RC worlds, their populations, political
bloc and number of representatives.  Anyone care to post a list of Regency
worlds with populations (maybe Roger's hypertext can help here?) and we can
work on representatives from there?
 
REGENCY POLITICS
 
David Johnson <djohnson@mms403.jsc.nasa.gov> writes:
 
The Nobility:
 
Archduke of Deneb and Regent: Norris? Seldrian? Avery?
Duchess of Mora: Elane Shankarr Muudashir at Mora
 -Leader of the Aristocratic bloc, possibly
Duke/Duchess of Deneb: Aleksandr Lagaashinga or his heir at Deneb
 -Leader of the Imperialist bloc?
Duke/Duchess of Gazulin: Sharik Arcadia or her heir at Gazulin
 -The most prrominent new Democrat?
Duke/Duchess of Regina: Seldrian Aledon or her heir at Regina
Duke/Duchess of Glisten: at Glisten
Duke/Duchess of Rhylanor: at Rhylanor
 -Possibly a leader of the Santanocheevists?
Duke/Duchess of Vestus: at Lintl
Duke/Duchess of Pretoria: at Pretoria
Duke/Duchess of Sabine: at Magash
Duke/Duchess of Vincennes: at Vincennes?
 -Where does Count Audine Garhik, Marquis Vincennes (Norris's nephew)
  fit in here?  If Count Audine is Marquis of Vincennes but not Duke
  then where is the Duke's seat?  Why isn't it Vincennes if the subsector
  capital is there?
Duke/Duchess of Lunion: at Lunion
Duke/Duchess of Trin's Veil: no longer at Trin!
 -Possibly a leader of the Isolationist bloc
Duke/Duchess of Vilis: at Frenzie
 -Prominent in the Santanocheevist bloc?
Duke/Duchess of Lanth: at Lanth
Duke/Duchess of Lamas: at Lamas? (Quarantine Line)
 -Prominent in the Expansionist bloc
Duke/Duchess of Inar: at Inar
Duke/Duchess of Dunmag: at Dunmag? (Quarantine Line)
 -Prominent in the Expansionist bloc
Duke/Duchess of Star Lane: at Imone
Duke/Duchess of Usani: at Usani? (Quarantine Line)
 -Prominent in the Expansionist bloc
Duke/Duchess of Geniishir: at Geniishir? (Quarantine Line)
 -Prominent in the Expansionist bloc
Duke/Duchess of Gulf: at Qevar
Duke/Duchess of Zeng: at Zeng
 
Other dukes/duchesses-in-exile who will be prominent in the House of
Nobles and the Aristocratic and Imperialist blocs:
 
Duke/Duchess of Antra/Deneb
Duke/Duchess of Million/Deneb
Duke/Duchess of Atsah/Deneb? (overrun by Vargr during the Rebellion)
Duke/Duchess of Tobia/Trojan Reach: heir of Duke Alexander
 
These political blocs have been suggested:
 
Isolationists want to maintain the Quarantine.
 -Led by the Duke/Duchess of Trin's Veil?
Expansionists want to move out into the Wilds.
 -Enjoys Instellarms backing.
Democrats seek to expand `democratic' values.
 -Led by the Duke/Duchess of Gazulin?
Aristocrats want to maintain the noble aristocracy.
 -Led by Duchess Elane of Mora
 -Possibly known as Muudashirists?
 -Enjoy much support among the House of Nobles
Tolerants favor a relaxation of psi prejudices.
 -Discretely supported by SuSAG.
Santanocheevists oppose any moves toward accommodation with the Zhodani.
 -Led by the Duke/Duchess of Rhylanor?
 -Enjoys Instellarms backing.
Imperialists still hope to one day resurrect the Old Imperium.
 -Led by the Duke/Duchess of Deneb?
 -Enjoys support from Tukera Lines.
Autonomists favor independence and a complete break from the Imperial past.
Interventionists want the Regency to play a stronger role in the affairs
  of individual worlds.
 -Enjoys support among most megacorps.
Sovereigntists oppose efforts to limit the sovereignty of individual worlds.
 
Here's an updated `alliance' template:
 
     Iso  Exp  Dem  Ari  Tol  San  Imp  Aut  Int   Sov
Iso   -    x    ?    ?    ?    o    x    o    ?     ?
Exp   x    -    ?    ?    ?    o    o    o    ?     ?
Dem   ?    ?    -    x    o    ?    x    ?    ?     ?
Ari   ?    ?    x    -    ?    ?    o    ?    x     o
Tol   ?    ?    o    ?    -    x    x    ?    x     o
San   o    o    ?    ?    x    -    o    ?    ?     ?
Imp   x    o    x    o    x    o    -    x    x     o
Aut   o    o    ?    ?    ?    ?    x    -    ?     ?
Int   ?    ?    ?    x    x    ?    x    ?    -     x
Sov   ?    ?    ?    o    o    ?    o    ?    x     -
 
codes: o = favorable, x = opposed
 
*****
 
End of Part II.  Please comment as it strikes you.
 
Happy Travelling,
 
David Johnson
Houston, Texas, USA
 
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End of TML Biweekly
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